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Forum for: Modelling, Texturing, Animation, Composting and the whole general usage of Cinema4D.

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sacul
Posts: 2
Joined: Sun Aug 24, 2014 3:46 pm

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Post by sacul »

anyone can help saying which mode is the best way to modeling this logo? modeling word by word using a box or a sphere (type: hexadedron with 8 segments) or doing it by spline, word by word too... in the spline i can use the contour R1 and R2 which i need for the dark blue color around the word, but i need the "around" curve in the end of ever word (the black arrows in the jpeg)
tyvm
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masterzone
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Posts: 10352
Joined: Fri Sep 17, 2004 5:34 pm
Location: Verona

Re: logo

Post by masterzone »

Hi!
The best way to model a fluffy logo or balloon logo is start with a poly object and extrude it...see some steps below...

1) add an empy object
2) in point mode make quadrangular points
3) create polygons with bridge tool or polygon pen tool
4) extrude all polys with extrude tool (with caps option turned on)
5) put all into subdivision surface
6) put a phong tag into poly object

with this kind of steps you can make all softy object without spline :)
You can also make cut with knife tool if you need some parts more bubble...

ps: sorry I've inverted pictures steps...the last is the first :)
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sacul
Posts: 2
Joined: Sun Aug 24, 2014 3:46 pm

Re: logo

Post by sacul »

masterzone, thank you very much man! you saved my day with this tip ;) :)
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masterzone
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Posts: 10352
Joined: Fri Sep 17, 2004 5:34 pm
Location: Verona

Re: logo

Post by masterzone »

thanks to you and welcome on c4dzone :)
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