• Facebook Twitter Google+ Youtube Vimeo
  • Italiano English
  • [-] Make text more little [+] Make text more bigger
  • Feed RSS 2.0 Feed ATOM 1.0

»

X-Ray Look

Forum for: Modelling, Texturing, Animation, Composting and the whole general usage of Cinema4D.

Moderators: natas, Arkimed, visualtricks, cappellaiomatto

  • Advertising

X-Ray Look

Postby mrksschmdt » Wed Jun 28, 2017 9:34 pm

Hello,

I would like to rebuild the x-ray view (preview file attached).

I've already tried to use half-transparent materials with blue colors, but I did not get it right.
Do I have to choose some special render settings? Which material would be best?

Thank you!!
You do not have the required permissions to view the files attached to this post.
mrksschmdt
 
Posts: 2
Joined: Wed Jun 28, 2017 9:08 pm

Re: X-Ray Look

Postby masterzone » Thu Jun 29, 2017 9:51 am

hi! welcome aboard..
This kind of effects needs more time of a simple 50% transparent settings.
First one: the illumination...the scene need to be rendered with a good light source as HDRI and a direct light, I see a sun behind the building so the scene has been illuminated first without transparent materials.

Second tip: ok for the 50% of transparent into the material but I think there are some object as floors or walls with different settings. Not all abject has been dissolved with the same percentage.

The rendering seems to have AO into the material because some object needs some more shadows than others otherwise all objects appears to be flattened with others...

Could you show us an image of your results?
Alex
Portale di Riferimento di Cinema4D in Italia dal 1999
Image

You Tube Channel Corsi di Formazione
User avatar
masterzone
Site Admin
 
Posts: 7542
Joined: Fri Sep 17, 2004 5:34 pm
Location: Verona

Re: X-Ray Look

Postby mrksschmdt » Thu Jun 29, 2017 1:48 pm

masterzone wrote:hi! welcome aboard..
This kind of effects needs more time of a simple 50% transparent settings.
First one: the illumination...the scene need to be rendered with a good light source as HDRI and a direct light, I see a sun behind the building so the scene has been illuminated first without transparent materials.

Second tip: ok for the 50% of transparent into the material but I think there are some object as floors or walls with different settings. Not all abject has been dissolved with the same percentage.

The rendering seems to have AO into the material because some object needs some more shadows than others otherwise all objects appears to be flattened with others...

Could you show us an image of your results?
Alex


Thanks, masterzone. Great feedback.
Maybe I will also combine your suggestion with the Visibililty-Tag and a Fresnel shader... When there is sth to show, I'll share it.

Thanks!
mrksschmdt
 
Posts: 2
Joined: Wed Jun 28, 2017 9:08 pm

Re: X-Ray Look

Postby masterzone » Thu Jun 29, 2017 3:07 pm

yes! try the fresnel into the transparency channel so you can get a better X-ray effects on rounded surface...
I look forward to see your progress :)
Portale di Riferimento di Cinema4D in Italia dal 1999
Image

You Tube Channel Corsi di Formazione
User avatar
masterzone
Site Admin
 
Posts: 7542
Joined: Fri Sep 17, 2004 5:34 pm
Location: Verona


  • Advertising

Return to C4D - General usage

Who is online

Users browsing this forum: No registered users and 1 guest

cron

Powered by DGworld CMS - Copyright ©2005-2017 DGworld