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maya to C4D
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 Post subject: maya to C4D
PostPosted: Thu Jan 07, 2010 4:25 pm 
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Hello, what's the best way to move animation, cameras, lights and other thinks from Maya to Cinema4D without problems?

THX

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maya to C4D
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 Post subject: Re: maya to C4D
PostPosted: Fri Jan 08, 2010 12:53 pm 
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Location: Genova
that's no way!!!!!! hahahaha sorrry but they r very different programs and with no interaction...only mesh and texture..but no shading light camera and much more no animation.

If u have to do a animation u have to model evrything with a choise and after use for rendering shading and animate only one programs...

sorry it's so difficult in 3ds in c4d it's impossible....

bye

_kino_

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maya to C4D
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 Post subject: Re: maya to C4D
PostPosted: Fri Jan 08, 2010 5:14 pm 
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thanks for replay to me :P
A question: what do you think about FBX? it will be a solution?
Thankssssss

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maya to C4D
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 Post subject: Re: maya to C4D
PostPosted: Sat Jan 09, 2010 12:26 pm 
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I read something about in RenderGlobal.org, some people who worked in Maya change for rendering in 3ds...yeah is possible with FBX but only for Autodesk and maibe with OBJ files but I don't think that's so easy !!!!!!!

U can make some tests and put here?

bye

_kino_

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maya to C4D
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 Post subject: Re: maya to C4D
PostPosted: Sat Jan 16, 2010 9:50 am 
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I men, I think that FBX will be a solution, with it you can import more of geometry, did you tried?


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maya to C4D
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 Post subject: Re: maya to C4D
PostPosted: Tue Feb 23, 2010 11:40 am 
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I'll give a try at the Collada format ;)


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