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Heavy Guy..
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 Post subject: Heavy Guy..
PostPosted: Thu Jan 21, 2010 4:21 am 
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I saw a Vray render a while ago that i thought i could equal with AR3, then i figured it was a great place to apply some mograph dynamics.

I put him together from bits of coal i made for a job last week. In the past his stones would intersect. Not anymore..

I've rigged the him and did some tests tonight on how the rocks work with the dynamics, once I'm happy with the results I'll post more..


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Heavy Guy..
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PostPosted: Thu Jan 21, 2010 10:03 am 
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Amazing!!!! You must make an animation of it!!!!...
Put it into the gallery :)

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Heavy Guy..
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PostPosted: Fri Jan 22, 2010 4:09 pm 
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It's all starting to come together (excuse the pun). The rig is almost ready, I'm still not sure how to go about his hands though?!

The light in the background is meant to be the cave opening, though i think I'm going to add some animated noise to the light. Maybe even some dust floating in the air..

This is a very basic test of his rig/simulation mechanics and even sound design (which will be fun).

http://www.doghouseanimations.com/rocky01.mov

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Heavy Guy..
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PostPosted: Fri Jan 22, 2010 4:17 pm 
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Great Mikeb! bouncing rocks are so good! seems to be solid too! :)
I'm waiting to see upgrade :)

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Heavy Guy..
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PostPosted: Sun Jan 24, 2010 6:16 pm 
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This render doesn't look too different from the last but there are a couple of important changes.
First off, he doesn't leak rocks anymore (left shoulder of the first clip).
The rocks are now more stable, to the point where he can now walk on them.
I've started rendering the shot out in layers so i have better control in post and slightly better rendertimes.
The biggest issue I'm having is with the rendertime, i've tried everything from 3 point, array based, gi (ir & qmc based) lighting for good results I'm looking at 5 minute rendertimes on the base layer, at this resolution.

http://www.doghouseanimations.com/rocky02.mov

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Heavy Guy..
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PostPosted: Mon Feb 08, 2010 3:36 am 
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Sorry about the delay. Had a lot of work on recently.

I've been thinking what to do with this guy over the last few days. I know how i want to do it but I'm not sure what yet..

So i thought I'd start working on the environment. The idea of the light in the background was the opening of a cave so i have made that i little more obvious now adding a bit of inner cave.

For the moment it's blurred out but it is basically 3d already.

I'm going to start some character tests over the next few days..

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Heavy Guy..
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PostPosted: Thu Feb 11, 2010 5:59 pm 
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definitely awesome!!!!! :o

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Heavy Guy..
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PostPosted: Sat Feb 13, 2010 2:33 am 
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Okay so it took longer than i expected having all the troubles of a general character rig, then a couple of new ones on top.

Still i have moved quite a way forward, my ever developing way of rigging characters was forced into this guy and now he does what i tell him to.

I've started to animate him to see how he works in certain situations. I'll go into more detail on that when i post the clip..

I have spent quite a while making the interior of the cave too. I had to actually make the inside of the cave as his shadow needed to obscure something to properly place him in the scene.

Here is a still of the main animation i have rendering at the moment..


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