Import OBJ sequence and place it in frames sequentially
Inviato: ven dic 28, 2012 1:56 am
Hello C4Dzone community ! My name is Emmanuel Pidré and this is my very first thread. I think I need some help from advanced users. I am a programmer focused in generative art with experimental animation in 3D (http://en.wikipedia.org/wiki/Generative_art). I use mainly Processing (http://processing.org/), for the people that don´t have any idea I recomend them to take a look.
Processing is an amazing tool to work with very complex mathematical fuctions over the 3D compositions, it let you play really deep with that. But the thing is after a lot of experimentation with programming and coding I want to improve other things like rendering quality, lighting settings, materials, and so on. So I chose Cinema4D to focus in that part of my work.
So now the problem:
I am trying to figured out the best workflow to mix this two powerful tools, programming with processing and rendering with C4D. Making a quick seach in the internet I found two different ways to do this: (1) Export 1 obj per frame from Processing, so I have my 3D scene in a model for each frame of the animation and then import to C4D and place each model in each frame to reproduce the animation. (2) Export a 3D animation with a format that supports this kind of files and then import to C4D and make the rendering and stuff.
I think that export with a 3D animation format from Processing is not really easy and I am also not sure if is posible with good results. So I think that best way is to export 1 OBJ file per frame and use some kind of script in C4D to place it sequentially.
I am very very new in C4D so I don't really have a deep idea of nothing, I need some kindly help. Can anyone point me to the right direction ?
Here you can DOWNLOAD the model I exported from Processing, to play freely:
http://www.sendspace.com/file/a4v5x5
And here you can see two images I did with that model:
http://i45.tinypic.com/2873v9h.jpg
http://i49.tinypic.com/otiuet.jpg
if you use it somewhere in the internet please put my site
http://www.nznz.com.ar
L O V E AND HAPPY NEW YEAR !
Processing is an amazing tool to work with very complex mathematical fuctions over the 3D compositions, it let you play really deep with that. But the thing is after a lot of experimentation with programming and coding I want to improve other things like rendering quality, lighting settings, materials, and so on. So I chose Cinema4D to focus in that part of my work.
So now the problem:
I am trying to figured out the best workflow to mix this two powerful tools, programming with processing and rendering with C4D. Making a quick seach in the internet I found two different ways to do this: (1) Export 1 obj per frame from Processing, so I have my 3D scene in a model for each frame of the animation and then import to C4D and place each model in each frame to reproduce the animation. (2) Export a 3D animation with a format that supports this kind of files and then import to C4D and make the rendering and stuff.
I think that export with a 3D animation format from Processing is not really easy and I am also not sure if is posible with good results. So I think that best way is to export 1 OBJ file per frame and use some kind of script in C4D to place it sequentially.
I am very very new in C4D so I don't really have a deep idea of nothing, I need some kindly help. Can anyone point me to the right direction ?
Here you can DOWNLOAD the model I exported from Processing, to play freely:
http://www.sendspace.com/file/a4v5x5
And here you can see two images I did with that model:
http://i45.tinypic.com/2873v9h.jpg
http://i49.tinypic.com/otiuet.jpg
if you use it somewhere in the internet please put my site
http://www.nznz.com.ar
L O V E AND HAPPY NEW YEAR !