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X-Ray Look

Forum for: Modelling, Texturing, Animation, Composting and the whole general usage of Cinema4D.

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X-Ray Look

Messaggioda mrksschmdt » mer giu 28, 2017 9:34 pm

Hello,

I would like to rebuild the x-ray view (preview file attached).

I've already tried to use half-transparent materials with blue colors, but I did not get it right.
Do I have to choose some special render settings? Which material would be best?

Thank you!!
Allegati
Screen Shot 2017-06-28 at 20.24.27.png
Screen Shot 2017-06-28 at 20.24.27.png (158.42 KiB) Osservato 533 volte
mrksschmdt
 
Messaggi: 2
Iscritto il: mer giu 28, 2017 9:08 pm

Re: X-Ray Look

Messaggioda masterzone » gio giu 29, 2017 9:51 am

hi! welcome aboard..
This kind of effects needs more time of a simple 50% transparent settings.
First one: the illumination...the scene need to be rendered with a good light source as HDRI and a direct light, I see a sun behind the building so the scene has been illuminated first without transparent materials.

Second tip: ok for the 50% of transparent into the material but I think there are some object as floors or walls with different settings. Not all abject has been dissolved with the same percentage.

The rendering seems to have AO into the material because some object needs some more shadows than others otherwise all objects appears to be flattened with others...

Could you show us an image of your results?
Alex
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masterzone
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Re: X-Ray Look

Messaggioda mrksschmdt » gio giu 29, 2017 1:48 pm

masterzone ha scritto:hi! welcome aboard..
This kind of effects needs more time of a simple 50% transparent settings.
First one: the illumination...the scene need to be rendered with a good light source as HDRI and a direct light, I see a sun behind the building so the scene has been illuminated first without transparent materials.

Second tip: ok for the 50% of transparent into the material but I think there are some object as floors or walls with different settings. Not all abject has been dissolved with the same percentage.

The rendering seems to have AO into the material because some object needs some more shadows than others otherwise all objects appears to be flattened with others...

Could you show us an image of your results?
Alex


Thanks, masterzone. Great feedback.
Maybe I will also combine your suggestion with the Visibililty-Tag and a Fresnel shader... When there is sth to show, I'll share it.

Thanks!
mrksschmdt
 
Messaggi: 2
Iscritto il: mer giu 28, 2017 9:08 pm

Re: X-Ray Look

Messaggioda masterzone » gio giu 29, 2017 3:07 pm

yes! try the fresnel into the transparency channel so you can get a better X-ray effects on rounded surface...
I look forward to see your progress :)
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