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Balls are for lilfe, not just for xmas

Forum for: Modelling, Texturing, Animation, Composting and the whole general usage of Cinema4D.

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Balls are for lilfe, not just for xmas

Messaggioda mikeb » gio set 02, 2010 2:34 am

I have a basic emitter producing mograph particles that are affected by modynamics, and it works great till i place it in a metaball object.

Then the particles follow only they're basic path, no dynamics. Even if i bake the dynamic animation..

Help?
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mikeb
 
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Re: Balls are for lilfe, not just for xmas

Messaggioda mikeb » gio set 02, 2010 6:56 pm

Should I take it that this is only happening to me then?
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mikeb
 
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Re: Balls are for lilfe, not just for xmas

Messaggioda visualtricks » gio set 02, 2010 8:06 pm

hi mikeb,

its a little hard to recreate the conditions in your scene to make some test. Maybe you can get more answers if you post the scene or a simplified version of it.

cheers
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Re: Balls are for lilfe, not just for xmas

Messaggioda mikeb » ven set 03, 2010 2:14 am

No problem..
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metaball test.c4d.zip
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Re: Balls are for lilfe, not just for xmas

Messaggioda visualtricks » lun set 06, 2010 7:36 pm

uhm.. as first advice, don't use a cloner object but a Fracture object instead, its more manageable. For the metaball question, i think as both metaballs and modynamics are generated/calculated at render time, you cant't use them togheter (metaballs will be generated unaware of modynamics clones positions). Why don't you use ThinkingParticles dynamics ? the will almost do the job
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tp_collision.c4d.zip
(19.89 KiB) Scaricato 12 volte
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๏_www.visualtricks.it_๏ .:: In another way, from another point of view ::. .:: COMPUTER SAYS NO ::. ↪ Ken Leeeee ↩
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Re: Balls are for lilfe, not just for xmas

Messaggioda chocolate7 » mer gen 22, 2014 3:11 pm

Its a little hard to recreate the conditions in your scene to make some test. Maybe you can get more answers if you post the scene or a simplified version of it.
chocolate7
 
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Iscritto il: mer gen 22, 2014 2:56 pm


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