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Grass on Complex Topographic Surface

Forum for: Modelling, Texturing, Animation, Composting and the whole general usage of Cinema4D.

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Grass on Complex Topographic Surface

Messaggioda holversb » ven giu 26, 2015 11:50 pm


I have a polygonal topographic surface that I have brought into C4D as part of a Revit model. I am attempting to place grass on the surface (by material) but the automatic distribution of blades seems to be following the vertexes of the surface. Any easy way to make the grass uniform across the surface?


Messaggi: 1
Iscritto il: ven giu 26, 2015 11:43 pm

Re: Grass on Complex Topographic Surface

Messaggioda visualtricks » sab giu 27, 2015 4:00 am

Hi, the Hair object grows by default on polygon vertex, you can change this behavior in the Guides tab, and set the root to be born on Polygon Area or UV (provided the object has valid UVW coordinates). This should help spreading the hairs on the surface.
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