After a day of tests on how best to make the bullet feed work, the T600 has it's weapon platform of choice. His minigun with an semi-automatic M203 grenade launcher.. So unless you have the undercarriage of a train hanging around somewhere you won't be wanting to bump into him..
So this thread has been sleeping for a little while. About 9 months ago i backed all my work up while going from my old computer to my new one, somewhere in that process i lost the last 5 days of this project! Basically all the rigging and complicated stuff. Luckily i still had my mesh, but i wasn't happy.
Now i'm finishing off my ship sim, i thought it about time i came back here and did the hard work once more. Maybe even bringing some new touches.. Watch this space..
So here we go again, after a very long night and a terrible day scouring my old posts and experimenting with what i think i did before, i've got him up and stomping.
There are a list of animation controls missing (such as the hands), but i will get round to them as i test out the rig.
The render time is a bitch. I have a new i7 computer since January, even that's chugging while rendering this.
So more tweaks. This time I have been checking how to to turn the lights out (more difficult than it sounds).
I spent a long time getting the lighting right on this model, for the final composite i must be able to light things how i more according to the scene and not just him. So i thought I'd test out a ballistics hit.
The still frame is just the sparks lit composite layer..
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