Curved Bend 90 degrees
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- Messaggi: 2
- Iscritto il: mar apr 23, 2013 1:43 pm
Curved Bend 90 degrees
I am shifting from Truespace to C4D and keep running into the same challenge over and over again.
I often need to bend geometry 90 degrees on a rounded curve. For instance the flaps on a cable tray.
Or this object: Coming from truespace I extruded the plane on a curve and do whatever I like.
But in C4D I am struggeling to find the correct way.
I have been experimenting with the bend deformer, matrix extrude and several modelling steps (such as extruding ones straigt, then up and bevel the two edges to create a rounded corner, but this seems to complex). There must be a easier method.
Can someone please help me out?
Best regards,
Robert
- masterzone
- Site Admin
- Messaggi: 10369
- Iscritto il: ven set 17, 2004 5:34 pm
- Località: Verona
Re: Curved Bend 90 degrees
About your issue, I think that model it via extrude nurbs is a good choise and the bend deformer too..
What kind of problem do you encountered by bending it with bend deformer?
Usually if you use a deformer you must find the way to subdivide the object by internal parameters into the EXTRUDE nurbs but also you need to use the "interpolation" into the spline extruded.
Le me know...
ps: sometimes joints are a good way but I don't know if you are able to use it...
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- Messaggi: 2
- Iscritto il: mar apr 23, 2013 1:43 pm
Re: Curved Bend 90 degrees
Sorry about that image thing, it wont happen again.
Problems with the bend deformer start when I have to use multiple deformers in different directions.
Indeed, extruding nurbs seems to be the best m.o. for now but it takes a little longer than my old Truespace way by lathing the plane.
"...but also you need to use the "interpolation" into the spline extruded"
I am sorry but I dont understand your message and I have also never used Joints, are those for rigging and animation?
Thank you
- masterzone
- Site Admin
- Messaggi: 10369
- Iscritto il: ven set 17, 2004 5:34 pm
- Località: Verona
Re: Curved Bend 90 degrees
If you need to bend your object you must subdivide your object my choosing the right way where subdivde polygons. If you use the subsivision into the extrude nurbs parameters the cuts goes in vertical way, if you change the interpolation method into the spline and choose "subdivided" you can cut object into hotizontal way...
I think now that bend deformer doesn't works good because you need to bend the object into two areas...
Do you need to make animation or only bend it for static image purpose?
Because I think you need to make joints into the object and bend it via rigging...
If you attach your object (.zip zipped) I can rig it for you
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