Something goes wrong with weighting - need a hint!
Moderatori: Arkimed, natas, visualtricks, cappellaiomatto
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- Messaggi: 4
- Iscritto il: gio lug 01, 2021 3:29 pm
Something goes wrong with weighting - need a hint!
I´ve got unusual problems with giving my character-mesh its weighting (partial).
As you can see in the attachment the hand palms of my character are still undefined.
Everything worked fine until I remarked these areals don´t keep the weighting
I always give with the weighting tool. First the hand palms take the weightings.
Then, everytime I use another tool or I reload the saved status, the condition
returns back to the previous - the hand palms stay the same and undefined.
How could that be? I actually cannot find the problem!
Maybe I´m blinded of business
Could you be so kind to let YOUR eyes and experiences work here?
I need help to solve that issue.
Best wishes and thank you!
Archie.
- masterzone
- Site Admin
- Messaggi: 10369
- Iscritto il: ven set 17, 2004 5:34 pm
- Località: Verona
Re: Something goes wrong with weighting - need a hint!
Usually when you make a hand RIG, only one joint is used for the central part of the hand. (see picture below) You have a lot of hand in the middle of the model so now you have huge job to do.
I don't know why you have some un-weighed joints, take a look into the weight tag if are inserted into it for weighting.
Sometimes could happen by using on a wrong way the weight tool by changing some settings...
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- Messaggi: 4
- Iscritto il: gio lug 01, 2021 3:29 pm
Re: Something goes wrong with weighting - need a hint!
Hi masterzone,masterzone ha scritto: ↑ven set 23, 2022 8:58 am First of all, welcome aboard...
Usually when you make a hand RIG, only one joint is used for the central part of the hand. (see picture below) You have a lot of hand in the middle of the model so now you have huge job to do.
I don't know why you have some un-weighed joints, take a look into the weight tag if are inserted into it for weighting.
Sometimes could happen by using on a wrong way the weight tool by changing some settings...
We have already had the pleasure. Nice to meet you here again.
To make the boning of these hands such complex is nessecary, because there are close up animations about to come,
showing the hand closing slowly.
Í`ve compared the printed list of the weighttag with the existing bones - everything´s fine.
I really have no idea, why that problem exists. At least I´ve got a girl-version of that character with the same boning/rigging/weighting/preferences/parameters
and there is no problem. Thats´s why I´m confused.
Have a nice start into the weekend!
Archibaldo
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- Messaggi: 19
- Iscritto il: lun lug 27, 2020 6:28 pm
Re: Something goes wrong with weighting - need a hint!
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