Cinema4D Particle Power
16 April 2024
Cinema 4D
Design particle simulations intuitively with new Cinema 4D Particles! Integration with C4D’s Unified Simulation systems allows artists to control emission patterns, modify behaviors precisely, and orchestrate interactions with Maxon’s collection of simulation types, including Pyro, Cloth, soft bodies, and rigid bodies. Render particles scenes with Redshift, or cache and export them via Alembic. New Cinema 4D Particles presets are available in the Asset Browser, giving artists creative options for starting any project. New presets will be added continuously.
Simulations have been improved with updates to Cinema 4D’s Connector Object, offering a refreshed look, streamlined workflows, and art director-friendly behaviors. Rigid body simulations now allow artists to automatically connect multiple objects, aerodynamics offer more realistic simulation, and caching simulations are much more flexible due to external cache capabilities.
Other enhancements/additions include Property Transfer, which makes it easy to transfer tag data from one object to another, and a new Keep Spacing option for the Smooth Edge tool. The Asset Browser now automatically triggers the Place tool while dragging assets to a scene and instantly creates auto-generated dome lights for HDRI assets.
Redshift
Render NPR line and toon looks in Redshift with new non-photoreal-render options, including a Contour node, a Toon Material node for cel shading, and a Tonemap Pattern shader for half-tone shading and other screen-space, grid-based shading styles.
Opacity controls in Redshift's new Toon material allow artists to render particles additively, where the light emission of each particle builds on those below to create super-bright, stellar particle renders.
With the addition of OSL support for HIP, Redshift is now officially supported on Windows systems with AMD graphics cards.
New Standard Volume Nodes make it easy to quickly add variation and fine detail when rendering volumes like Pyro and clouds. Also, the Standard Volume shader now works within global environment fog.
Other additions include alpha masking for area lights, allowing users to create light gobos with a simple texture. Re-worked mesh lights are easier to use and obey visibility and light linking rules, and the State shader has a new ray bounce level output.
Native support for German and Korean languages has now been added to Redshift.
<strong style="font-size: 0.95em;">Capsules[/b]
The Ivy Generator is a Scene Nodes Capsule in Cinema 4D that allows users to add animated ivy to the surface of buildings and other objects. Created with Rocket Lasso, the Capsule offers two different sets of ivy for a variety of looks.
Also by Rocket Lasso, the Partition Modifier is a Scene Nodes Capsule in Cinema 4D that allows for subdividing models into dynamically resizing pieces to create wood planks, rock walls, and more.
Wood Floors Vol. 01 is a Redshift Materials Capsule in Cinema 4D. Created by Fuchs & Vogel, these materials make it easy to spruce up the flooring in your interior renders using a variety of woods and patterns.
Cineware
Updates to Cineware for Unreal make it easier than ever to transfer materials between Cinema 4D to Unreal. Use Direct Link, and there’s no need to save files to disk when transferring. Note: Only works with Unreal Engine 5.0 and beyond and requires Cinema 4D 2023.0 or later versions.
Have a good renders!
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