MAXON acquires REDSHIFT

MAXON acquires REDSHIFT

8 April 2019

Newbury Park, CA, April 8, 2019 — Maxon, industry-leading developer of professional 3D modeling, animation and rendering solutions, today announced the acquisition of Redshift Rendering Technologies, Inc., developers of the Redshift rendering engine. Redshift is a powerful and flexible GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production.

Tailored to support creative individuals and studios of every size, Redshift offers an extensive suite of features that make rendering large or complicated 3D projects remarkably faster than traditional rendering solutions. Redshift is already available as plugin rendering solution for Maxon’s award-winning Cinema 4D and other industry-standard 3D applications.

Immediate Effects
Redshift pricing will remain unchanged. Customers can continue to purchase Redshift through their usual channels.
Redshift is and will remain available for Maya, 3dsmax, Houdini and Katana. The announced development of a plugin for Blender will continue as planned. Additional integrations may be considered in the future.
Release plans and development for Redshift 3.0 will not be affected.
Cinema 4D will also continue to support other third-party render engines through its plugin architecture.

Customer Perspectives
“The Cinema 4D community has been behind Redshift since day one. It's sheer speed, production-proven features, and killer integration into C4D have made it an indispensable part of my workflow.”
- Chad Ashley Creative Director, Greyscalegorilla
“With Redshift’s robust feature set, ease of use, and amazing rendering speed and quality, Cinema 4D with Redshift have become our CG toolset of choice for almost every project.”
- Matt Silverman, Executive Creative Director, Swordfish San Francisco

For more informations go to maxon’s official news: https://www.maxon.net/en/news/press-releases/article/maxon-acquires-redshift-rendering-technologies/

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