Search found 9 matches
- Sun Feb 23, 2020 7:40 pm
- Forum: CINEMA 4D
- Topic: can't seem to adjust keyframes in curve mode?
- Replies: 1
- Views: 11553
can't seem to adjust keyframes in curve mode?
see file attached. If you want to make the curves linear or bezier, there are no ends to the keyframes so you can adjust
- Thu Jan 02, 2020 4:53 pm
- Forum: CINEMA 4D
- Topic: how to combine bool in to one model?
- Replies: 2
- Views: 6306
Re: how to combine bool in to one model?
perfect... would never think that would be in the bool properties!
Thank You!
Thank You!
- Wed Jan 01, 2020 9:42 pm
- Forum: CINEMA 4D
- Topic: how to combine bool in to one model?
- Replies: 2
- Views: 6306
how to combine bool in to one model?
Hi, I'm trying to combine a bool object. I've converted to object but there is still a folder with all my boolean obects separate. If I convert current selection to object, the edges/points are still separate. In Maya, I just to a combine, but I can't seem to find anything like that. I know there mu...
- Mon Dec 23, 2019 3:22 pm
- Forum: CINEMA 4D
- Topic: Volume mesher showing way more in viewport than what is rendering
- Replies: 3
- Views: 7013
Re: Volume mesher showing way more in viewport than what is rendering
YEP... thats the issue! I knew it was probably pilot error.. THANKS!!
- Sun Dec 22, 2019 6:41 pm
- Forum: CINEMA 4D
- Topic: Volume mesher showing way more in viewport than what is rendering
- Replies: 3
- Views: 7013
Volume mesher showing way more in viewport than what is rendering
Hi,
Im working on a volume mesher render with an emitter. In the viewport, I'm seeing what I like, but my render has significantly less objects than what I'm seeing in the viewport. Is there a setting or something that I'm missing? I've attached a screenshot, and the c4d file for review.
Thanks
Dave
Im working on a volume mesher render with an emitter. In the viewport, I'm seeing what I like, but my render has significantly less objects than what I'm seeing in the viewport. Is there a setting or something that I'm missing? I've attached a screenshot, and the c4d file for review.
Thanks
Dave
- Thu Dec 19, 2019 1:10 am
- Forum: CINEMA 4D
- Topic: a way to freeze vornonoi fractures?
- Replies: 3
- Views: 8780
Re: a way to freeze vornonoi fractures?
Hi,
I think I found it, but I'd still like to know why this is the solution. I simply deselected a check box called "inside". The image is attached.
What is the idea behind this check box?
Thank You
Dave
I think I found it, but I'd still like to know why this is the solution. I simply deselected a check box called "inside". The image is attached.
What is the idea behind this check box?
Thank You
Dave
- Thu Dec 19, 2019 12:48 am
- Forum: CINEMA 4D
- Topic: Prorender crashing when selected
- Replies: 2
- Views: 10266
Re: Prorender crashing when selected
Thanks and you are right. I now have a Macbook Pro 16 and its working, but still kinda slow. Maybe when I get my Mac Pro it will be of use
Thanks-
Dave
Thanks-
Dave
- Wed Dec 18, 2019 9:14 pm
- Forum: CINEMA 4D
- Topic: a way to freeze vornonoi fractures?
- Replies: 3
- Views: 8780
a way to freeze vornonoi fractures?
Hi, I'm trying to add a voronoi fracture to a cube that has displacement animating. The problem is that the fractures keep moving around. I've tried looking for some sort of freeze tag, or anything but I can not find it. Is there a way to make that stop? I've added the file here.. I've tried the con...
- Wed Oct 23, 2019 7:43 pm
- Forum: CINEMA 4D
- Topic: Prorender crashing when selected
- Replies: 2
- Views: 10266
Prorender crashing when selected
Hi, I'm looking to move back from Maya to C4D. I just tried using Prorender by selecting it. As soon as I did that, C4D crashed. Is this due to the trial version? Maybe a hardware limitation? I have a 2013 MacBook pro with an NVIDIA card in it, and also need this to run on a 2010 Mac Pro desktop Dave
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