Search found 3 matches

by alvaro4899
Wed Dec 18, 2019 6:57 pm
Forum: Cinema 4D
Topic: How to mantain a pose morph when exporting to FBX
Replies: 1
Views: 650

How to mantain a pose morph when exporting to FBX

Hi there, This doubt is a bit hard to explain, I'll do my best. I have a polygon object with a pose morph that allows me to set diferent poses for the object (it's a head with diferent facial expressions). What I want to do is export that model to FBX, but the problem is that when I open the model i...
by alvaro4899
Wed Dec 18, 2019 6:45 pm
Forum: Cinema 4D
Topic: Subdivision without losing weigths
Replies: 3
Views: 793

Re: Subdivision without losing weigths

At the end I found the way! It was very simple, I just had to use a subdivision surface over the mesh, and then make it editable. Doing that you achieve a more rounded mesh, with more polygons without loosing the weigths.
by alvaro4899
Thu Nov 28, 2019 12:17 pm
Forum: Cinema 4D
Topic: Subdivision without losing weigths
Replies: 3
Views: 793

Subdivision without losing weigths

Hello there, This is something I've been trying to figure out for a long time. I have a 3D model extracted from a game, it is already rigged and with the weigths set. What I want to do is subdivide the mesh of the model so it can be more rounded and detailed in the game (I export it to FBX). The pro...