Search found 2 matches
- Mon Aug 04, 2014 9:35 pm
- Forum: CINEMA 4D
- Topic: How to avoid Booleans with Hardsurface Modeling
- Replies: 4
- Views: 8750
Re: How to avoid Booleans with Hardsurface Modeling
thank you very much for the replies! iskander71, some months ago I re-modelled the Turntable with SubD and the result is already much better than my previous tries, but I have major Topology issues like really strange poles with hundreds of edges. So far there are no artifacts in the shading and sin...
- Wed Feb 05, 2014 5:18 pm
- Forum: CINEMA 4D
- Topic: How to avoid Booleans with Hardsurface Modeling
- Replies: 4
- Views: 8750
How to avoid Booleans with Hardsurface Modeling
Salam dear community, My actual project is to model a Technics SL1210 MkII Turntable, as detailed as possible (Image 1). The parts are very geometrical (Circles, Rectangles), nothing really complex in this Object. However, I can't figure out how to avoid Boolean operations to model the Case. Using a...
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