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- Mon Nov 17, 2014 11:48 am
- Forum: MOTORI DI RENDERING
- Topic: problema alberi con il canale alpha
- Replies: 4
- Views: 2131
Re: problema alberi con il canale alpha
I find it infinitely easier and more accurate light via HDR inserted in the light than in the various slots of environment and so on. Create an area light, choose dome light, subdivisions 32 to 256, enter the slot of the HDR texture (also all 'internal vrayadvbitmap), the port range to 0.7 and adjus...
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