I need to integrate 3D different glass models inside a Three.js editor in order to then apply various patterns/visuals on them.
I thirst worked on recuding the polygons of thoses models (they were made using Blender by another person).
The problem is that theses models aren't UV mapped and it distorts the applied image : https://imgur.com/a/OuOvhkV
I tried to UV unwrap the models in C4D using this tutorial : https://www.youtube.com/watch?v=O72fjPg4YX8
But here's what I get : https://imgur.com/c99DO2Y
Best results seems to be achieved using projection type like Flat, Cubic or Box, but evertime the pattern will get distorted somewhere and I have no idea how to fix this..
And I need to UV map all theses different models : https://imgur.com/0sS74LX So I'll probably have to use different projection types also ?
Thanks very much to all of you for your time,
If you need to unwrap the cylindrical object as glass, you can use the UV PEELER tool that come with cinema4d BodyPaint UV Edit, try to google something as uv peler Cinema4D, is a good tool for unwrap cylindrical objects