Organic Architecture modeling tips?

Forum for: Modelling, Texturing, Animation, Composting and the whole general usage of Cinema4D.

Moderators: natas, Arkimed, visualtricks, cappellaiomatto

Post Reply
  • Advertising
alfonsogimeno13
Posts: 1
Joined: Mon Oct 25, 2021 11:38 am

Organic Architecture modeling tips?

Post by alfonsogimeno13 »

Image

Any tips for modeling this kind of organic shapes and ceilings? I always struggle so much using subdivision surface.
And this any ways of achieving this kind of pillar that is connected to both the ceiling and floor in a smooth way? Beveling goes crazy if I try to do stuff like that. I don't know if they model the ceiling, the floor and the pillars and then connect them in a certain way or what.
Thank you :)

Image

User avatar
masterzone
Site Admin
Posts: 9766
Joined: Fri Sep 17, 2004 5:34 pm
Location: Verona

Re: Organic Architecture modeling tips?

Post by masterzone »

Hello! welcome aboard. I think that this kind of structure should be achieved with polygon modelling and Subdivision surfaces. All seems to be a poly modelled structure but you must be a skilled on modelling techniques otherwise you will drive crazy...
I think there is no other way to create it....:)

  • Advertising
Post Reply