Plain sailing
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Plain sailing
I began with the 3 masts and have started to add the ropes that held the whole thing together. This got me thinking about how complicated these things were, and how to rig it (excuse the pun).
So that's where i'm going with this, starting with the ropes, then moving onto the sails (using a cloth simulation).
More soon..
- masterzone
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Re: Plain sailing
I follow you here with your wips
mz
Re: Plain sailing
I have added the stowed sails to make it feel more sea worthy..
I'm never going to be able to do all the ropes, so deciding where to stop is going to be important. Considering i will have to be able to rotate the masts independently of each other for a properly animated ship..
- masterzone
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Re: Plain sailing
I've edited rightnow
- TheTruster
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Re: Plain sailing
Seems that you're modeling "The Bounty" ship... don't you?
TheTruster
- masterzone
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Re: Plain sailing
Re: Plain sailing
- masterzone
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- Location: Verona
Re: Plain sailing
Re: Plain sailing
But, now she's (more or less) rigged (the standard rigging that is). Now I'm going to look into how the yards will have to work for the ship to be able to sail. Even though there is the small problem of there being no ship just yet.
Re: Plain sailing
Because i will need several of these ships sailing at once i've decided to make a basic simulator. I found a basic galleon on turbosquid and set about it..
This is version 0.1 and only has the basic wind effect. I won't be going for a full sim as it would take too long and ultimately would be too difficult to work.
The first omission is that the ruder always has an effect, where in reality it would need passing water to affect the ships orientation.
http://www.doghouseanimations.com/pirat ... im%20a.mov
The next stage is to get the yards (then the sails) to sit in a proper position through a 360 degree turn.
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