Help with connecting 5 models together

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MBychowski
Posts: 3
Joined: Tue Mar 05, 2019 10:06 pm

Help with connecting 5 models together

Post by MBychowski »

Hello
I've been ripping models from Xenoblade Chronicles and I've ran into a problem I can't find a solution for anywhere
Xenoblade Chronicles character models are split into 5 parts (head, body, arms, legs, shoes) that share the same skeleton.
Is there any way to combine all 5 models into one without getting rid of the original rig? (Already tried the "Connect Objects" method)

Here are some screenshots:
https://cdn.discordapp.com/attachments/ ... nknown.png
https://cdn.discordapp.com/attachments/ ... nknown.png
https://cdn.discordapp.com/attachments/ ... nknown.png

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masterzone
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Joined: Fri Sep 17, 2004 5:34 pm
Location: Verona

Re: Help with connecting 5 models together

Post by masterzone »

I think that these models are useless because are created for other kind of use. There are out of scale joints and a hierarchical disaster in IMHO.
You can weld all parts by use the connect + delete and make the rig again or select all joints and bind them to the mesh again :)

ps: please use the forum attachment system instead to link them from web sites

MBychowski
Posts: 3
Joined: Tue Mar 05, 2019 10:06 pm

Re: Help with connecting 5 models together

Post by MBychowski »

Thanks for the reply
I have already tried doing what you said and the results were pretty bad

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masterzone
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Re: Help with connecting 5 models together

Post by masterzone »

as I suspected, you must connect the character, optimise it and make the rigging again :(

MBychowski
Posts: 3
Joined: Tue Mar 05, 2019 10:06 pm

Re: Help with connecting 5 models together

Post by MBychowski »

When using the optimize command eyes get completely screwed up

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masterzone
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Location: Verona

Re: Help with connecting 5 models together

Post by masterzone »

Are you sure about scene scaling? Maybe you are out dimension :)

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