Method for modeling/animating branches, vines that is seamless?OC
Posted: Thu Mar 14, 2019 6:06 am
I need to model (and possibly animate) some plants or vines that branch into smaller sub branches, and I need the joints to look seamless. Is there any workflow for modeling a branching type of structure that's somewhat procedural/editable/animatable? I'm particularly concerned with being able to control and hand-edit the path of the branches, as well as making sure the joints look clean.
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