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Re: How to mantain a pose morph when exporting to FBX

Posted: Wed Dec 18, 2019 9:17 pm
by masterzone
The pose morph doesn’t move real point mesh of the object but maybe it cache all point on a different way.
Only PLA can be exported to FBX but I got problems with PLA as well.
The only way to export a good expression is use only joints for all expressions.
I think you need to rig it in a different way :(