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a way to freeze vornonoi fractures?

Posted: Wed Dec 18, 2019 9:14 pm
by tiCreativeMedia
Hi,

I'm trying to add a voronoi fracture to a cube that has displacement animating. The problem is that the fractures keep moving around. I've tried looking for some sort of freeze tag, or anything but I can not find it. Is there a way to make that stop? I've added the file here.. I've tried the connect tag, and looked everywhere. I'm assuming it's something simple? After that, I'd be adding my effectors, but I need to get this worked out first.

Thanks-
Dave

Re: a way to freeze vornonoi fractures?

Posted: Wed Dec 18, 2019 9:18 pm
by masterzone
I will take a look of it tomorrow when I will be on my office.
:)

Re: a way to freeze vornonoi fractures?

Posted: Thu Dec 19, 2019 1:10 am
by tiCreativeMedia
Hi,

I think I found it, but I'd still like to know why this is the solution. I simply deselected a check box called "inside". The image is attached.

What is the idea behind this check box?

Thank You
Dave
Screen Shot 2019-12-18 at 7.07.14 PM.png

Re: a way to freeze vornonoi fractures?

Posted: Thu Dec 19, 2019 10:01 am
by masterzone
This from OnlineHelp:

If enabled, points will only be placed inside the object to be fragmented. Depending on the settings defined, it can happen that no points come to lie within the bounding box (e.g., if the bounding box was moved using the Transform tab’s settings). If this occurs, no fragmentation will take place.