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Glass material rendering grey/darker

Posted: Mon Jun 08, 2020 10:53 am
by tom.sb
Hi everyone,

I'm trying to make photorealistic glass objects in order to apply some visuals/patterns at the end.


I achieved something I like on a black background, but If I put my render on a white screen the render looks really bad.

I had lots of trouble to get a nice lightning but now I'm stuck with this.

How can I make the glass looks really transparent ?


You can download the project file here : https://drive.google.com/file/d/1jocMXV ... 7vDQMI2WeE

Thanks in advance for you help ❤️

Image

Re: Glass material rendering grey/darker

Posted: Mon Jun 08, 2020 12:01 pm
by masterzone
I downloaded your file and all seems to be fine. I moved the color slider of the Cinena4D Trasparent channel to 100% instead of 94%. This action give to you a more trasparente alpha channel.

Remember that if you want a more transparent object you need to works on alpha channel to make it more white, as you can see the alpha channel is displayed a little bit grey to avoid holes into the channel :)

see image below

Re: Glass material rendering grey/darker

Posted: Mon Jun 08, 2020 12:12 pm
by tom.sb
masterzone wrote:
Mon Jun 08, 2020 12:01 pm
I downloaded your file and all seems to be fine. I moved the color slider of the Cinena4D Trasparent channel to 100% instead of 94%. This action give to you a more trasparente alpha channel.

Remember that if you want a more transparent object you need to works on alpha channel to make it more white, as you can see the alpha channel is displayed a little bit grey to avoid holes into the channel :)

see image below
Thanks man you are my hero. Indeed setting the transparent channel to 100% give me a way better render !

Re: Glass material rendering grey/darker

Posted: Mon Jun 08, 2020 3:13 pm
by masterzone
:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: