Mesh Poly Count Different

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camfer70
Posts: 4
Joined: Wed Jun 18, 2014 12:58 am

Mesh Poly Count Different

Post by camfer70 »

Using Cinema 4D S22, I create a simple Cube primitive, and hit CTRL+i, and the info box shows me having only 6 polygons.

I save the Cube to the Desktop in Windows 10 as an FBX, and then bring up the Cube using the built in program, 3D Viewer, and 3D Viewer reports that there are 12.

Why is there a discrepancy?

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masterzone
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Posts: 10352
Joined: Fri Sep 17, 2004 5:34 pm
Location: Verona

Re: Mesh Poly Count Different

Post by masterzone »

Because during the export quadrangle meshes must be exported to triangle meshes, the results is 1 quadrangle poly = 2 triangle polys :)
camfer70
Posts: 4
Joined: Wed Jun 18, 2014 12:58 am

Re: Mesh Poly Count Different

Post by camfer70 »

masterzone wrote: Mon Jul 20, 2020 11:47 am Because during the export quadrangle meshes must be exported to triangle meshes, the results is 1 quadrangle poly = 2 triangle polys :)
Beautifully explained, thank you.
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