Page 1 of 1

How can I get this great texture result for the super nintendo that I modeled?

Posted: Thu Jul 30, 2020 3:56 pm
by cristianomenger
So, I started in the 3D world this year and it was through Cinema 4D. I finished my first exercise which was to model a Super Nintendo but I have no idea how to get this type of texture for a good render. I got Corona Renderer and the ones that came with C4D. Thank you for your help

The texture that I need to achieve:
https://cdn.mobilesyrup.com/wp-content/ ... ic-1-1.jpg

Re: How can I get this great texture result for the super nintendo that I modeled?

Posted: Thu Jul 30, 2020 4:16 pm
by masterzone
Hi Cristian, welcome aboard. Corona renderer is a best choice in my opinion, so, if you want to achieve this results you need a "noise" shader into the bump channel for the irregularities on the surface. For the plastic effects you need to activate the Volume channel, at the and of the "standard corona material" by changing its settings to "SSS".
With SSS into the volume, you can use it for achieve the "internal translucency effects" (ignore the translucency channel at the top of the material). With SSS you can create the backlit effects for the shadowed side of the object.
The SSS parameter must be set with low parameters, as distance you must put a 0.2 or 0.3, and use the Fraction for power the light that enter into the object :)

Re: How can I get this great texture result for the super nintendo that I modeled?

Posted: Fri Jul 31, 2020 11:48 pm
by cristianomenger
Thank you very much for the answer! :)

Re: How can I get this great texture result for the super nintendo that I modeled?

Posted: Sat Aug 01, 2020 10:37 am
by masterzone
You are welcome