Pose Morph Tag - Polygones/Points are not saved at new positions
Posted: Thu Jul 01, 2021 3:51 pm
Hi everybody.
I can´t understand having that troubles with C4D (R19).
I created a full body character with complete IK-chains, weighting aso.
But with giving that creature mimic into its face, pose morph tag does not
work as I want (even not as I always experienced before!)
I go this way:
- Chosing certain polygones on the mesh
- Setting selection, giving the selection tag a name (like "nose")
- Creating a pose morph tag for the character mesh
- Live Selection Tool (attributes) making a hook on "Points" (Mixing)
- Clicking pose morph tag, soft selection (Mode) and making a hook on "surface", Mode: ALL
- On edit, using the move-tool: move selected areal to wished position
PROBLEM: The areal (polygones/points) snap back to the origin place. The movement aren´t saved
within the editing phase within the pose morph tag.
I´ve never had such problems with C4D before. Has anybody a hint to solve that problem?
Thanks a lot.
Achie.
I can´t understand having that troubles with C4D (R19).
I created a full body character with complete IK-chains, weighting aso.
But with giving that creature mimic into its face, pose morph tag does not
work as I want (even not as I always experienced before!)
I go this way:
- Chosing certain polygones on the mesh
- Setting selection, giving the selection tag a name (like "nose")
- Creating a pose morph tag for the character mesh
- Live Selection Tool (attributes) making a hook on "Points" (Mixing)
- Clicking pose morph tag, soft selection (Mode) and making a hook on "surface", Mode: ALL
- On edit, using the move-tool: move selected areal to wished position
PROBLEM: The areal (polygones/points) snap back to the origin place. The movement aren´t saved
within the editing phase within the pose morph tag.
I´ve never had such problems with C4D before. Has anybody a hint to solve that problem?
Thanks a lot.
Achie.