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spline rigging

Posted: Wed Aug 03, 2022 9:54 pm
by samusse5
Hi. i use c4d since 2 years, and now i have a problem
i want to attach a spline point selection to a rigged mesh
Screenshot (63).png
for make it move with the model
Screenshot (64).png
and use the spline deformer
Screenshot (65).png
for some correction without corection deformer.
can some one help me?
thanks.

Re: spline rigging

Posted: Thu Aug 04, 2022 10:34 am
by abe3d
Hi, if I understand correctly would you like to fix a spline to a mesh that will modify the spline which in turn will modify the mesh?
sounds a bit redundant to me.

I think it makes more sense to try to fix the spline on the joints...


I apologize for my bad english

Re: spline rigging

Posted: Thu Aug 04, 2022 1:30 pm
by samusse5
I already tried ti attach ti joints but with consrtaint dosent work. I shuld try with xpresso?

Re: spline rigging

Posted: Thu Aug 04, 2022 6:22 pm
by abe3d
I think so (but the joints don't necessarily have real positions like the vertices), and I foresee a very boring job. Alternatively, if the small changes to the mesh are not many, I would opt for the morph tag, which is very dynamic in these cases

Re: spline rigging

Posted: Thu Aug 04, 2022 8:07 pm
by abe3d
Thinking about it, there is a trick to "attach" the points of a spline to the joints using an IK spline tag (not the way it was meant to be). I post it for the record
IK spline.zip
(77.42 KiB) Downloaded 123 times
A.jpg
A.jpg (38.02 KiB) Viewed 2252 times
B.jpg
B.jpg (17.95 KiB) Viewed 2252 times
C.jpg
C.jpg (49.09 KiB) Viewed 2252 times

Re: spline rigging

Posted: Fri Aug 05, 2022 10:58 pm
by samusse5
IT WORK!!! THANK YOUN SO MUCH. YOU SAVE MY LIFE!!! I font know what i have fine without you. THANK!!!

Re: spline rigging

Posted: Sat Aug 06, 2022 1:10 pm
by abe3d
;)
I'm happy to have been helpful, maybe you can show us how you are using it ... ask if you need anything else