Vray e GPU

Forum dedicato a tutti i motori di rendering come Vray, Corona, Octane, RedShift, inserite i vostri rendering e postate le vostre problematiche.

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web_pirate
Posts: 569
Joined: Wed May 12, 2010 10:12 pm

Vray e GPU

Post by web_pirate »

Sinceramente non sapevo se postare qui... Comunque, la mia domanda è se si può implementare l'uso della GPU in cinema 4d e magari in Vray

62VAMPIRO
Posts: 3807
Joined: Mon Mar 14, 2005 6:46 pm

Re: Vray e GPU

Post by 62VAMPIRO »

No, in nessun modo. Nè uno nè l'altro supportano il calcolo via GPU. Finchè Maxon e Laublab non lo implementaranno non c'è assolutamente modo di usare la GPU........

web_pirate
Posts: 569
Joined: Wed May 12, 2010 10:12 pm

Re: Vray e GPU

Post by web_pirate »

Peccato...

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primier
Posts: 923
Joined: Tue Jun 17, 2008 10:46 am
Location: Primiero -Trentino

Re: Vray e GPU

Post by primier »

È previsto nella prossima release!
Cito la "Development Roadmap" dal sito ufficiale:

More far future plans (targeted around Q1/Q2 2012):
VRAYforC4D 2.0 is a paid upgrade, it will be later around Q1 2012 - after more than 3.5 years of free updates, we will have a commercial update finally. it will be very fair priced. free render nodes from 1.x will stay free in update. the update will bring the great new vray 2.0 features from future vray max 2.0. People buying an 1.x version some time before 2.0 will get REDUCED update prices of course (grace period). All update prices will be very fair and user friendly. some planned feature highlights are:

>>V-Ray RT included, can use gpu + cpu + DR all together (!), RT can be used as production render.
>>"new GI", unbiased calculation mode (in addition to the existing ones), the RT GI engine also can be used for production
>>support for metaSL shaders (from mental mill), possible to load any available mental mill shader, also self made shaders.
>>camera exposure correction (interactive)
>>physical plausible glare and glow (interactive), with obstacle and aperture maps
>>vrscene file compatibility to get full compatibility between c4d, max and maya , enables mixed standalone rendering for farms, loading max or maya shaders etc
>>other special great V-Ray shaders
>>new special car paint material with flakes and details shading control
>>direct stereoscopic rendering, with reduced rendertime(!)
>>tool to measure real lenses and import these data into vray for perfect matching of real world cameras
>>and other many many other very nice additional (yet secret) features!

astaldo
Posts: 817
Joined: Thu Feb 05, 2009 4:49 pm

Re: Vray e GPU

Post by astaldo »

la gpu sarà il futuro, in combinazione con la cpu...chissà che potenza tra qualche anno!

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mister_4d
Posts: 552
Joined: Mon May 19, 2008 8:25 pm
Location: torino

Re: Vray e GPU

Post by mister_4d »

primier wrote:È previsto nella prossima release!
Cito la "Development Roadmap" dal sito ufficiale:

More far future plans (targeted around Q1/Q2 2012):
VRAYforC4D 2.0 is a paid upgrade, it will be later around Q1 2012 - after more than 3.5 years of free updates, we will have a commercial update finally. it will be very fair priced. free render nodes from 1.x will stay free in update. the update will bring the great new vray 2.0 features from future vray max 2.0. People buying an 1.x version some time before 2.0 will get REDUCED update prices of course (grace period). All update prices will be very fair and user friendly. some planned feature highlights are:

>>V-Ray RT included, can use gpu + cpu + DR all together (!), RT can be used as production render.
>>"new GI", unbiased calculation mode (in addition to the existing ones), the RT GI engine also can be used for production
>>support for metaSL shaders (from mental mill), possible to load any available mental mill shader, also self made shaders.
>>camera exposure correction (interactive)
>>physical plausible glare and glow (interactive), with obstacle and aperture maps
>>vrscene file compatibility to get full compatibility between c4d, max and maya , enables mixed standalone rendering for farms, loading max or maya shaders etc
>>other special great V-Ray shaders
>>new special car paint material with flakes and details shading control
>>direct stereoscopic rendering, with reduced rendertime(!)
>>tool to measure real lenses and import these data into vray for perfect matching of real world cameras
>>and other many many other very nice additional (yet secret) features!

Quindi bastera' il nuovo plug di vray per utilizzare la gpu? O anche cinema dovra' adeguarsi?

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primier
Posts: 923
Joined: Tue Jun 17, 2008 10:46 am
Location: Primiero -Trentino

Re: Vray e GPU

Post by primier »

Forse basterà l'aggiornamento del plugin, ma non ne sono certo!

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