all points same distance [SPLINELINE]

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mauovernet
Posts: 19
Joined: Mon Jul 27, 2020 6:28 pm

all points same distance [SPLINELINE]

Post by mauovernet »

hi hellow, good morning:

How to do, that all the points on same SPLINE-LINE,
be at the same distance, distributed with same distance between them?
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Image
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queation c4d splineline.jpg
queation c4d splineline.jpg (193.97 KiB) Viewed 1853 times
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masterzone
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Posts: 10364
Joined: Fri Sep 17, 2004 5:34 pm
Location: Verona

Re: all points same distance [SPLINELINE]

Post by masterzone »

There is a command from spline menu named “round” that re-build the spline with a specified number of points and the interpolation as well.
Give it a try maybe can rebuild your spline with smooth distribution of points.
I don’t know if you can buone point with same distance with standard tools. I think you need a script to do that.

Question: why do you need do equally distribute points?
mauovernet
Posts: 19
Joined: Mon Jul 27, 2020 6:28 pm

Re: all points same distance [SPLINELINE]

Post by mauovernet »

hi thanks ....
i am making a car racing track .... and i need same distribution, then i use uniform with SWAP TOOL
look the next picture ....
but please if you have a better way to make race tracks i will apreciatte so much ...
here i attach a picture but here is the game where i use those tracks on UNITY 3D.
[[ press RED buton to play ]]: https://ufulio.itch.io/mautrack-test-002
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road spline 2.jpg
road spline 2.jpg (267.17 KiB) Viewed 1840 times
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masterzone
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Posts: 10364
Joined: Fri Sep 17, 2004 5:34 pm
Location: Verona

Re: all points same distance [SPLINELINE]

Post by masterzone »

mmm sorry buy I don't understand :lol: :lol: pfiu pfiu pfiu

In the picture you already distributed correctly the topology because you converted the spline into "uniform" interpolation that transfer to the Sweep generator the right way to create regular polygons topology.

I don't think you can distribute points with the same distance but the interpolation of the spline is the right way to generate a regular polygons street model...
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