Plain sailing

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mikeb
Posts: 139
Joined: Sat Jan 02, 2010 12:31 am

Re: Plain sailing

Post by mikeb »

Not much work done on the ship but this is the new camera angle. I did make the ocean waves larger and ad some non reflective patches..

Back to the ship details now i think..
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74 gun 10.jpg
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masterzone
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Joined: Fri Sep 17, 2004 5:34 pm
Location: Verona

Re: Plain sailing

Post by masterzone »

WOW! Great! It looks beautifull
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parlmc
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Joined: Thu Jun 23, 2005 6:25 pm

Re: Plain sailing

Post by parlmc »

How could I had missed your WIP?!
you did a really good job, mike! :idea: congrats
can't wait for the next steps
ciaociao,
Ros
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synapsys
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Joined: Fri Dec 11, 2009 12:14 pm

Re: Plain sailing

Post by synapsys »

mmm very good, it does shock me too!
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blewis
Posts: 3
Joined: Fri Aug 13, 2010 3:48 pm

Re: Plain sailing

Post by blewis »

The model and still render looks great, very inspiring. I wonder if you might be able to post the final animation?

I too have been asked to animate some ships like this (I highly doubt its the same job dont worry)
I am most interested in the water (animated) and the sails cloth sim. There is really nothing on cineversity about cloth for sails so I guess its up to trial and error.
RZ_AleX
Posts: 263
Joined: Mon Aug 31, 2009 2:36 pm

Re: Plain sailing

Post by RZ_AleX »

8-) great work man!

The texturing is amazing!

congrats

Alex
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mikeb
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Joined: Sat Jan 02, 2010 12:31 am

Re: Plain sailing

Post by mikeb »

During the school holidays i took my kids to an old ship museum and went on a big boat. I took loads of photos and will be coming back to the details of the ship soon..
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mikeb
Posts: 139
Joined: Sat Jan 02, 2010 12:31 am

Re: Plain sailing

Post by mikeb »

Blewis- i will be posting wips through-out. For the moment i'm focusing on ships and water, and generally not up too close. Hence i have faked the sails so far, though i have a new fake sail i'll be showing you in the next few days.

So i've been very busy, i now know what era ship i need and so have started a new one.. I was able to bring lots over from the last one and even bent some of the hull into it's new shape.

I always like to work on several things at once to turn to in head banging moments. I have been working on my ocean. In my research i stumbled on this clip made by Ederer on vimeo..
http://vimeo.com/12158832

I think you'll agree, very impressive stuff.

Knowing this is possible in my 3d program i started to dabble with my own version..
http://www.doghouseanimations.com/pirat ... 20test.wmv

I will post a rendered version shortly..
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boat wake test.jpg
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mikeb
Posts: 139
Joined: Sat Jan 02, 2010 12:31 am

Re: Plain sailing

Post by mikeb »

This is the sprite based render to sea (excuse the pun) how it looks, the render time was a bit nasty but i wasn't expecting blink of an eye results..

http://www.doghouseanimations.com/pirat ... ticles.wmv

I think if i scale up the ship this should work well for initial purposes. That said i now have to get this working with my ship simulator, then see if it will all working in harmonious multi-ship style.
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boat wake test particles.png
blewis
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Joined: Fri Aug 13, 2010 3:48 pm

Re: Plain sailing

Post by blewis »

Good stuff keep it up! You might also like the Add the Sea plugin from Motion gimmick.
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