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Balls are for lilfe, not just for xmas

Posted: Thu Sep 02, 2010 2:34 am
by mikeb
I have a basic emitter producing mograph particles that are affected by modynamics, and it works great till i place it in a metaball object.

Then the particles follow only they're basic path, no dynamics. Even if i bake the dynamic animation..

Help?

Re: Balls are for lilfe, not just for xmas

Posted: Thu Sep 02, 2010 6:56 pm
by mikeb
Should I take it that this is only happening to me then?

Re: Balls are for lilfe, not just for xmas

Posted: Thu Sep 02, 2010 8:06 pm
by visualtricks
hi mikeb,

its a little hard to recreate the conditions in your scene to make some test. Maybe you can get more answers if you post the scene or a simplified version of it.

cheers

Re: Balls are for lilfe, not just for xmas

Posted: Fri Sep 03, 2010 2:14 am
by mikeb
No problem..

Re: Balls are for lilfe, not just for xmas

Posted: Mon Sep 06, 2010 7:36 pm
by visualtricks
uhm.. as first advice, don't use a cloner object but a Fracture object instead, its more manageable. For the metaball question, i think as both metaballs and modynamics are generated/calculated at render time, you cant't use them togheter (metaballs will be generated unaware of modynamics clones positions). Why don't you use ThinkingParticles dynamics ? the will almost do the job

Re: Balls are for lilfe, not just for xmas

Posted: Wed Jan 22, 2014 2:11 pm
by chocolate7
Its a little hard to recreate the conditions in your scene to make some test. Maybe you can get more answers if you post the scene or a simplified version of it.