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Procedural Rock

Posted: Wed Dec 19, 2012 4:15 pm
by 16fingers
Hy Guys,

here is a WIP of a Procedural Rock Generator with a xpresso Interface.
Its made for modelling rocks in a very easy way.


Please feel free to do any suggestions.

My Page on DeviantART http://16fingers.deviantart.com/
Download link http://16fingers.deviantart.com/#/d5ohcxm

Re: Procedural Rock

Posted: Thu Dec 20, 2012 9:35 am
by masterzone
thanks for your xpresso preset link, remeber to use the attachment forum system instead to link image externally. I've removed the linked image and upload into attachment .

mz

Procedural Rock Update

Posted: Thu Dec 20, 2012 4:56 pm
by 16fingers
::: Procedural Rock Generator for C4D V 1.01b :::

You have the following Options so far:


- Resolution controlls for the base object and the HyperNurbs Subdivisions

- Size of the base object

- 2 layers of displacement heights

- Access to all built in C4D noise shaders for deformation

- Controll the noise sizes and seeds


The best noise for the basic shape is "Displaced Voronoi" at a size of 1000 - 1800

Choose a small displacement height for the rock details


For modelling use a mesh subdivision of 50 -100 and for rendering and export a subdivision of 300 - 400

HyperNurbs subdivision is only for smoothing (leave it between 1-2) and gives not more details at high values

Re: Procedural Rock

Posted: Wed Jan 09, 2013 3:10 pm
by occultcg
Hello,

It`s an interesting generator but i`m not sure what texture to use.
It would have been very useful to have textures also.
Thanks.

Ocg