Forum for: Modelling, Texturing, Animation, Composting and the whole general usage of Cinema4D.
Moderators: visualtricks, cappellaiomatto, natas, Arkimed
- Posts: 1
- Joined: Mon Aug 12, 2019 4:31 pm
I have made a shape of a spaceship cockpit. I want to cut out a selection for the windows. How do I modify my selection so that it is smooth rather than with these blocked edges? See image below:
For reference, I want to achieve something like this:
I am a bit of a newbe with C4D. I was hoping to be able to draw a selection along the surface of my shape and then smooth that selection out by creating new polygons in between the jagged edges of my selection....
- Site Admin
- Posts: 8619
- Joined: Fri Sep 17, 2004 5:34 pm
- Location: Verona
Unfortunately you are on a wrong way of how to model with polygons. You must model with low poly techniques and the Subdivision Surfaces object. In this way you can make low poly holes and use the subdivision surfaces for smoothing.
If you delete all selected polygons you will get a destroyed objects
Here some tips from a published tutorial: https://www.c4dzone.com/en/blog/tutoria ... ng-440.htm