This doubt is a bit hard to explain, I'll do my best.
I have a polygon object with a pose morph that allows me to set diferent poses for the object (it's a head with diferent facial expressions).
What I want to do is export that model to FBX, but the problem is that when I open the model in Unity, looks like the pose of the face is the original, without aplying the pose morph changes. Does anybody know how to make the pose morph changes to convert in the original mesh?
Only PLA can be exported to FBX but I got problems with PLA as well.
The only way to export a good expression is use only joints for all expressions.
I think you need to rig it in a different way