a way to freeze vornonoi fractures?

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tiCreativeMedia
Posts: 9
Joined: Wed Oct 23, 2019 7:41 pm

a way to freeze vornonoi fractures?

Post by tiCreativeMedia »

Hi,

I'm trying to add a voronoi fracture to a cube that has displacement animating. The problem is that the fractures keep moving around. I've tried looking for some sort of freeze tag, or anything but I can not find it. Is there a way to make that stop? I've added the file here.. I've tried the connect tag, and looked everywhere. I'm assuming it's something simple? After that, I'd be adding my effectors, but I need to get this worked out first.

Thanks-
Dave
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masterzone
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Re: a way to freeze vornonoi fractures?

Post by masterzone »

I will take a look of it tomorrow when I will be on my office.
:)
tiCreativeMedia
Posts: 9
Joined: Wed Oct 23, 2019 7:41 pm

Re: a way to freeze vornonoi fractures?

Post by tiCreativeMedia »

Hi,

I think I found it, but I'd still like to know why this is the solution. I simply deselected a check box called "inside". The image is attached.

What is the idea behind this check box?

Thank You
Dave
Screen Shot 2019-12-18 at 7.07.14 PM.png
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masterzone
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Joined: Fri Sep 17, 2004 5:34 pm
Location: Verona

Re: a way to freeze vornonoi fractures?

Post by masterzone »

This from OnlineHelp:

If enabled, points will only be placed inside the object to be fragmented. Depending on the settings defined, it can happen that no points come to lie within the bounding box (e.g., if the bounding box was moved using the Transform tab’s settings). If this occurs, no fragmentation will take place.
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