I’m new here and trying to model my organic shaped project. I have a sketch and a floorplan (already in curves made in CAD software but 2D). Wondering which way would be smart to model it (please see my uploaded attachment).
My idea is:
a) use default shape capsule and somehow (how?) shape and deform it to the form I want. Floorplan and sketch (as an elevation) will be uploaded as an underlayer.
b) Using floorplan and sketch (elevation) as an underlayer as well but using curves as a particular horizontal sections in different heights defining shape and afterwards using tool “Loft Nurbs” to cover it?
What do you think? Is this a way or is there more smart option how to make my required shape?
(design on uploaded pix is a draft, still not final shape - just looking for a way how to model it)
Any help I would appreciate, thank you in advance guys!
This kind of models can't be modelled with LoftNurbs because you have a three parts melted into the center of the building. The Loft is suitable for single piece structure where you have a start point and an end point.
This structure is for software as Rhinoceros where you can use curves for creating it.
With Cinema4D you need to work with polygon modelling techniques due to a three branch structure. By extruding a cube with Subdivision Surfaces instrument you can achieve this result without problems. After creating the base mesh you can make extrusion with CAPS for creating the wall thickness.
thank you very much for your advice, I will start with cube though
But in a way of LoftNurbs, my intention was to have horizontal closed curves/splines (in different heights) so in this way it still will be "one piece" only, no?
The Loft is good if you finish the building with a semi-flat surface but in your building you have a very smoothed shapes on the top