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Reduce part of a mesh, from all mesh on a single object

Posted: Sun Oct 02, 2022 5:25 pm
by mauovernet
hi … good morning: I have a concern
.
*on a single object… *
how reduce polygons just part of a mesh,
from all mesh on this single object
?
it is posible ?
how to do it plese…
thanks and bless !!!
.
Image

Re: Reduce part of a mesh, from all mesh on a single object

Posted: Mon Oct 03, 2022 1:40 pm
by masterzone
You can achieve this kind for poly reduction by using the REMESH deformer from Cinema4D. You can use a vertex map for create a different mesh density based on how you paint the Vertex Map.

From Cinema4D Help:

Density Map

Density Scale[25..400%]

A Vertex Map can be placed into a Density Map. For example, apply painting with 100% weighting where you want to produce a very tightly-woven mesh (e.g., set Density Scale to 200% to produce double mesh density at a particular location). If the painted regions should have a lower resolution, set Density Scale to 50%, for example.