Reduce part of a mesh, from all mesh on a single object

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mauovernet
Posts: 19
Joined: Mon Jul 27, 2020 6:28 pm

Reduce part of a mesh, from all mesh on a single object

Post by mauovernet »

hi … good morning: I have a concern
.
*on a single object… *
how reduce polygons just part of a mesh,
from all mesh on this single object
?
it is posible ?
how to do it plese…
thanks and bless !!!
.
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masterzone
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Posts: 10352
Joined: Fri Sep 17, 2004 5:34 pm
Location: Verona

Re: Reduce part of a mesh, from all mesh on a single object

Post by masterzone »

You can achieve this kind for poly reduction by using the REMESH deformer from Cinema4D. You can use a vertex map for create a different mesh density based on how you paint the Vertex Map.

From Cinema4D Help:

Density Map

Density Scale[25..400%]

A Vertex Map can be placed into a Density Map. For example, apply painting with 100% weighting where you want to produce a very tightly-woven mesh (e.g., set Density Scale to 200% to produce double mesh density at a particular location). If the painted regions should have a lower resolution, set Density Scale to 50%, for example.
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