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Get a vertex position from an object after applying a deformer

Posted: Thu Apr 30, 2026 8:53 am
by Vruchtgebruik
Hi there,
idk if this is simple to solve, but i can't find how :
for a medical animation I need to animate the removal of a tab from a bended bandage,
the bandage has an animated bending going on while the tab is removed.
I use Xpresso to get the vertex position i need to keep the tab at the end of the bended bandage,
but it won't consider the new position after the object is being affected by the bend deformer...
I tried changing priorities in the xpresso tag but it doesnt changes anything...

Here are two images, first showing where the tab should stay relative to the bandage,
and then how it doesn't follow the vertex position (via a Hinge Null getting the position in Xpresso)
![alt text](https://ibb.co/F4qcm5sM)
![alt text](https://ibb.co/39Rt625q)

How else can i do this simple thing ??

Re: Get a vertex position from an object after applying a deformer

Posted: Thu Apr 30, 2026 9:19 am
by masterzone
Hello! welcome here...

It doesn't works due to the deformer. Altered points with bend deformer exist only onto sort of internal point cache so the label will remain in its original position.
Maybe you need to change your approach the the animation by weld objects and using two or three joints. It's very easy with joints to achieve this animation. The last joint on the label will be fully weighted to it and the other joint will be moved to simulate the bend deformer.

Alex :)

Re: Get a vertex position from an object after applying a deformer

Posted: Thu Apr 30, 2026 10:40 am
by Vruchtgebruik
Alright,
thank you Masterzone for your insight.
I was hoping having to avoid using weighted joints this way ;)
So i guess joints it is !