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- da Architheutis
- ven set 23, 2022 9:46 am
- Forum: CINEMA 4D
- Argomento: Something goes wrong with weighting - need a hint!
- Risposte: 3
- Visite : 1643
First of all, welcome aboard... Usually when you make a hand RIG, only one joint is used for the central part of the hand. (see picture below) You have a lot of hand in the middle of the model so now you have huge job to do. I don't know why you have some un-weighed joints, take a look into the wei...
- da Architheutis
- gio set 22, 2022 10:35 am
- Forum: CINEMA 4D
- Argomento: Something goes wrong with weighting - need a hint!
- Risposte: 3
- Visite : 1643
Hello Folks. :-(( I´ve got unusual problems with giving my character-mesh its weighting (partial). As you can see in the attachment the hand palms of my character are still undefined. Trouble.jpg Everything worked fine until I remarked these areals don´t keep the weighting I always give with the wei...
- da Architheutis
- ven lug 02, 2021 3:19 pm
- Forum: CINEMA 4D
- Argomento: Pose Morph Tag - Polygones/Points are not saved at new positions
- Risposte: 3
- Visite : 3982
Sure, happens to me too. Did you try to move points with other instruments instead of using the soft selection? I remember that some tools are not compatible with pose morph movement, so if you move some points or polygons with magnet tools all will be fine but if you using Slide, Soft Selection to...
- da Architheutis
- gio lug 01, 2021 3:51 pm
- Forum: CINEMA 4D
- Argomento: Pose Morph Tag - Polygones/Points are not saved at new positions
- Risposte: 3
- Visite : 3982
Hi everybody. I can´t understand having that troubles with C4D (R19). I created a full body character with complete IK-chains, weighting aso. But with giving that creature mimic into its face, pose morph tag does not work as I want (even not as I always experienced before!) :? I go this way: - Chos...
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