Procedural Rock
Moderatori: Arkimed, natas, visualtricks, cappellaiomatto
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Procedural Rock
here is a WIP of a Procedural Rock Generator with a xpresso Interface.
Its made for modelling rocks in a very easy way.
Please feel free to do any suggestions.
My Page on DeviantART http://16fingers.deviantart.com/
Download link http://16fingers.deviantart.com/#/d5ohcxm
- masterzone
- Site Admin
- Messaggi: 10360
- Iscritto il: ven set 17, 2004 5:34 pm
- Località: Verona
Re: Procedural Rock
mz
Procedural Rock Update
You have the following Options so far:
- Resolution controlls for the base object and the HyperNurbs Subdivisions
- Size of the base object
- 2 layers of displacement heights
- Access to all built in C4D noise shaders for deformation
- Controll the noise sizes and seeds
The best noise for the basic shape is "Displaced Voronoi" at a size of 1000 - 1800
Choose a small displacement height for the rock details
For modelling use a mesh subdivision of 50 -100 and for rendering and export a subdivision of 300 - 400
HyperNurbs subdivision is only for smoothing (leave it between 1-2) and gives not more details at high values
- Allegati
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- Interface V1.01b
- Interface V1.01b.jpg (100.42 KiB) Visto 1315 volte
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- 001 Procedural Rock V1.01b.zip
- Procedural Rock Generator for C4D V 1.01b
- (203.88 KiB) Scaricato 108 volte
Re: Procedural Rock
It`s an interesting generator but i`m not sure what texture to use.
It would have been very useful to have textures also.
Thanks.
Ocg
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