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Forum for: Modelling, Texturing, Animation, Composting and the whole general usage of Cinema4D.

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sacul
Messaggi: 2
Iscritto il: dom ago 24, 2014 3:46 pm

logo

Messaggio da sacul » gio mar 26, 2015 3:45 am

anyone can help saying which mode is the best way to modeling this logo? modeling word by word using a box or a sphere (type: hexadedron with 8 segments) or doing it by spline, word by word too... in the spline i can use the contour R1 and R2 which i need for the dark blue color around the word, but i need the "around" curve in the end of ever word (the black arrows in the jpeg)
tyvm
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masterzone
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Messaggi: 8027
Iscritto il: ven set 17, 2004 5:34 pm
Località: Verona
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Re: logo

Messaggio da masterzone » gio mar 26, 2015 9:46 am

Hi!
The best way to model a fluffy logo or balloon logo is start with a poly object and extrude it...see some steps below...

1) add an empy object
2) in point mode make quadrangular points
3) create polygons with bridge tool or polygon pen tool
4) extrude all polys with extrude tool (with caps option turned on)
5) put all into subdivision surface
6) put a phong tag into poly object

with this kind of steps you can make all softy object without spline :)
You can also make cut with knife tool if you need some parts more bubble...

ps: sorry I've inverted pictures steps...the last is the first :)
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sacul
Messaggi: 2
Iscritto il: dom ago 24, 2014 3:46 pm

Re: logo

Messaggio da sacul » mar mar 31, 2015 4:05 pm

masterzone, thank you very much man! you saved my day with this tip ;) :)

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masterzone
Site Admin
Messaggi: 8027
Iscritto il: ven set 17, 2004 5:34 pm
Località: Verona
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Re: logo

Messaggio da masterzone » mar mar 31, 2015 5:34 pm

thanks to you and welcome on c4dzone :)

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