I've been going over my mesh controlling the increase of the mesh density by the displacement. I also re-worked the back and chest increasing the details to the skull. I'll do a poly count when I'm finished.
I've been fed up with everything i do looking to clinical. I saw an article in 3dworld a few months back about making something look like it was painted, using displacement maps. It gave me an idea. This is one of my first tests.
I'm almost done with rigging and will have him moving very soon.
I've had some trouble with rigging him. Too many phases in his motions, bits having to catch up to other bits etc.
He is pretty much rigged on one side now (i always do 1 side first with complicated rigs incase something doesn't work out, this being a perfect example).
Here we go. I doesn't loop properly yet but he's in motion anyway..
So here is the symmetry work. I have removed a couple of things as he's become a little muddled. I've used many references to build him and some have been a little contradicting, certain pipes and even body structures are taken from the T600, T700 and the T800. I like where it is but i am aware it's not 100% Skynet issue..
So now all his rigging is ready, i can make him walk where i want and pretty much do what i want..
I'm still working on the minigun, grenade launcher combo.
I saw that elsewhere in the new film, two t600's had another weapon. It turns out they were the F2000, a Belgian assault riffle. It looks very futuristic.
Thanks to Robert Rettgers modeling talents i have one of these to equip my boy..
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