T600

Forum for: Modelling, Texturing, Animation, Composting and the whole general usage of Cinema4D.

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mikeb
Messaggi: 139
Iscritto il: sab gen 02, 2010 12:31 am

T600

Messaggio da mikeb »

I did a local advert when T4 came out, i've just been asked to do another terminator project.

So i got out what i had from before and polished it up with a little of what i've learned over 2009.

Immagine

I forgot how close I'd come to having him rigged. I think he's gonna get active very soon..

Now he needs a minigun..
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mikeb
Messaggi: 139
Iscritto il: sab gen 02, 2010 12:31 am

Re: T600

Messaggio da mikeb »

I've been going over my mesh controlling the increase of the mesh density by the displacement. I also re-worked the back and chest increasing the details to the skull. I'll do a poly count when I'm finished.

I've been fed up with everything i do looking to clinical. I saw an article in 3dworld a few months back about making something look like it was painted, using displacement maps. It gave me an idea. This is one of my first tests.

Immagine

I'm almost done with rigging and will have him moving very soon.
pfx
Messaggi: 8
Iscritto il: lun giu 19, 2006 4:50 pm

Re: T600

Messaggio da pfx »

Looks great Mike,
Will be following your progress with a lot of interest.
Regards
Chris
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masterzone
Site Admin
Messaggi: 10361
Iscritto il: ven set 17, 2004 5:34 pm
Località: Verona

Re: T600

Messaggio da masterzone »

Wow great modelling and rendering. Can I see a wire? :)

ps: please use the forum attachment System instead ext links :)
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frankhill
Messaggi: 21
Iscritto il: gio dic 10, 2009 11:08 am

Re: T600

Messaggio da frankhill »

mmm...sounds good!
Nice job man!
to the infinity and beyond
Bye from the Hill
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mikeb
Messaggi: 139
Iscritto il: sab gen 02, 2010 12:31 am

Re: T600

Messaggio da mikeb »

I've had some trouble with rigging him. Too many phases in his motions, bits having to catch up to other bits etc.

He is pretty much rigged on one side now (i always do 1 side first with complicated rigs incase something doesn't work out, this being a perfect example).

Here we go. I doesn't loop properly yet but he's in motion anyway..

http://doghouse@www.doghouseanimations. ... k%206c.mov

Now for the other arm and leg.
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masterzone
Site Admin
Messaggi: 10361
Iscritto il: ven set 17, 2004 5:34 pm
Località: Verona

Re: T600

Messaggio da masterzone »

Hi Mike, great animation! I like it so much! We look forward to see your update about it...
:)
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mikeb
Messaggi: 139
Iscritto il: sab gen 02, 2010 12:31 am

Re: T600

Messaggio da mikeb »

So here is the symmetry work. I have removed a couple of things as he's become a little muddled. I've used many references to build him and some have been a little contradicting, certain pipes and even body structures are taken from the T600, T700 and the T800. I like where it is but i am aware it's not 100% Skynet issue..

So now all his rigging is ready, i can make him walk where i want and pretty much do what i want..

http://www.doghouseanimations.com/t800/ ... k%207b.mov

Next up is armament, and i've already started..
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masterzone
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Messaggi: 10361
Iscritto il: ven set 17, 2004 5:34 pm
Località: Verona

Re: T600

Messaggio da masterzone »

Absolutely awsome!!! great!!!!!!!
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mikeb
Messaggi: 139
Iscritto il: sab gen 02, 2010 12:31 am

Re: T600

Messaggio da mikeb »

I'm still working on the minigun, grenade launcher combo.

I saw that elsewhere in the new film, two t600's had another weapon. It turns out they were the F2000, a Belgian assault riffle. It looks very futuristic.

Thanks to Robert Rettgers modeling talents i have one of these to equip my boy..

http://www.doghouseanimations.com/t800/f2000.mov
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