Balls are for lilfe, not just for xmas

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mikeb
Messaggi: 139
Iscritto il: sab gen 02, 2010 12:31 am

Balls are for lilfe, not just for xmas

Messaggio da mikeb » gio set 02, 2010 2:34 am

I have a basic emitter producing mograph particles that are affected by modynamics, and it works great till i place it in a metaball object.

Then the particles follow only they're basic path, no dynamics. Even if i bake the dynamic animation..

Help?

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mikeb
Messaggi: 139
Iscritto il: sab gen 02, 2010 12:31 am

Re: Balls are for lilfe, not just for xmas

Messaggio da mikeb » gio set 02, 2010 6:56 pm

Should I take it that this is only happening to me then?

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visualtricks
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Iscritto il: gio set 23, 2004 5:13 pm
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Re: Balls are for lilfe, not just for xmas

Messaggio da visualtricks » gio set 02, 2010 8:06 pm

hi mikeb,

its a little hard to recreate the conditions in your scene to make some test. Maybe you can get more answers if you post the scene or a simplified version of it.

cheers
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mikeb
Messaggi: 139
Iscritto il: sab gen 02, 2010 12:31 am

Re: Balls are for lilfe, not just for xmas

Messaggio da mikeb » ven set 03, 2010 2:14 am

No problem..
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metaball test.c4d.zip
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visualtricks
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Re: Balls are for lilfe, not just for xmas

Messaggio da visualtricks » lun set 06, 2010 7:36 pm

uhm.. as first advice, don't use a cloner object but a Fracture object instead, its more manageable. For the metaball question, i think as both metaballs and modynamics are generated/calculated at render time, you cant't use them togheter (metaballs will be generated unaware of modynamics clones positions). Why don't you use ThinkingParticles dynamics ? the will almost do the job
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tp_collision.c4d.zip
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๏_www.visualtricks.it_๏ .:: In another way, from another point of view ::. .:: COMPUTER SAYS NO ::. ↪ Ken Leeeee ↩

chocolate7
Messaggi: 1
Iscritto il: mer gen 22, 2014 1:56 pm

Re: Balls are for lilfe, not just for xmas

Messaggio da chocolate7 » mer gen 22, 2014 2:11 pm

Its a little hard to recreate the conditions in your scene to make some test. Maybe you can get more answers if you post the scene or a simplified version of it.

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