Method for modeling/animating branches, vines that is seamless?OC

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BabuMoshai
Messaggi: 2
Iscritto il: gio mar 14, 2019 6:04 am

Method for modeling/animating branches, vines that is seamless?OC

Messaggio da BabuMoshai »

I need to model (and possibly animate) some plants or vines that branch into smaller sub branches, and I need the joints to look seamless. Is there any workflow for modeling a branching type of structure that's somewhat procedural/editable/animatable? I'm particularly concerned with being able to control and hand-edit the path of the branches, as well as making sure the joints look clean.
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Ultima modifica di BabuMoshai il sab mar 23, 2019 6:38 pm, modificato 1 volta in totale.
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masterzone
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Messaggi: 10352
Iscritto il: ven set 17, 2004 5:34 pm
Località: Verona

Re: Method for modeling/animating branches, vines that is seamless?OC

Messaggio da masterzone »

very hard to make with cinema4D because the branches doesn't show a good welding on the main branch, so every sub branch will results "attached" and not welded.
I seen this kind of effect by using Hair instead of mograph:

https://www.youtube.com/watch?v=zIMEIay1Fng
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