Cloner animation offset issue
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Cloner animation offset issue
I’m trying to make an animation where each instance of the cloner starts its animation a few frames after the one before it. i googled how to do it and i found i needed to use an effector. the thing is, nothing happens when i modify the “time offset” parameter. i tried following several tutorials that used several methods, to no avail.
i applied one of the methods to this savefile, but i might be even getting that wrong
https://drive.google.com/open?id=19It24 ... VYEfMUWw3-
- masterzone
- Site Admin
- Messaggi: 10378
- Iscritto il: ven set 17, 2004 5:34 pm
- Località: Verona
Re: Cloner animation offset issue
I tried to make the first loop animation with a cloner (I looped keys on time line) than I create another linear cloner and used a shader effector with a shader that give me the translation of the animation.
I set the shader effector without cloner color and shifted the animation by 0.5.
look at here the file attached
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- halfpipe.c4d.zip
- (72.09 KiB) Scaricato 135 volte
Re: Cloner animation offset issue
Thanks a lot, i had the feeling that i was being kludgy by animating each square separately....
- masterzone
- Site Admin
- Messaggi: 10378
- Iscritto il: ven set 17, 2004 5:34 pm
- Località: Verona
Re: Cloner animation offset issue
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