I have been working with the Arnold tag which allow to subdivide surfaces and apply displacement maps to them, and the results are very helpful for generating renders. However when it comes to bake these files, they seem to loose they clean geometries and become quite jagged.
I remember once I say someone discussing this in a video on youtube, but I could not find that anymore. I was wondering if you have any solution to avoid this kind of issues, which would greatly help me with my work.
PS. at the moment I don't have the file with me, when I will be home I could present a sample work. But it would already be useful to know if this is a common issue or I am doing something wrong.