
I´ve got unusual problems with giving my character-mesh its weighting (partial).
As you can see in the attachment the hand palms of my character are still undefined.
Everything worked fine until I remarked these areals don´t keep the weighting
I always give with the weighting tool. First the hand palms take the weightings.
Then, everytime I use another tool or I reload the saved status, the condition
returns back to the previous - the hand palms stay the same and undefined.
How could that be? I actually cannot find the problem!
Maybe I´m blinded of business

Could you be so kind to let YOUR eyes and experiences work here?
I need help to solve that issue.
Best wishes and thank you!
Archie.
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